NEW YORK, NY, April 5, 2012 – Lionhead Studios and the Random House Publishing Group and Prima Games—divisions of Random House, Inc—announced today an agreement to create a broad line of products set to expand the universe of Fable, the multimillion copy selling series of video games.
The agreement will support the release of the upcoming games Fable: The Journey as well as Fable: Heroes, and will encompass two novels, multiple digital shorts, a comprehensive world bible, and a strategy guide. The first novel, FABLE: AT THE EDGE OF THE WORLD, written by New York Times bestselling author Christie Golden, will bridge the events of Fable III and the upcoming Fable: The Journey, and is scheduled to release in August 2012.
Releasing prior to the novel’s publication, and closely-timed to the release of Fable: Heroes, will be three digital shorts written by bestselling author Peter David, focusing on key characters from the Fable universe. Each short will be available on all major e-reading platforms, and release as follows:
FABLE: REAVER – May 2012
FABLE: JACK OF BLADES – May 2012
FABLE: THERESA– June 2012
More details on the content and publication dates of the second novel—and on the Fable: Journey Prima strategy guide—will be revealed in the coming months.
In addition, Random House Worlds, the Random House Publishing Group’s intellectual property creation and development group, will develop the internal IP bible for the Fable universe. The bible will be a living document that will cover all previously-released Fable products and serve as a comprehensive reference for any creators working in the Fable world.
“There are so many components of this collaboration that are exciting to us,” said Keith Clayton, associate publisher of Del Rey and creative director at Random House Worlds. “Working closely with Lionhead and Prima, we have a consistent content strategy that starts with the Fable IP bible and leads directly to the release of high-quality Fable products, in both the physical and digital space.”
“The Fable canon – the stories, characters and gameplay that we’ve crafted for many years, is near and dear to the hearts of our loyal fans and the employees at Lionhead Studios,” said Gareth Sutcliffe, business manager for Lionhead Studios. “We believe Random House Worlds will do an excellent job representing our storied franchise and creating assets our fans will find highly valuable.”
About Fable: The Journey:
You are the controller and the hero. Powered exclusively by Kinect for Xbox 360, “Fable: The Journey” is a whole new way to experience the deep storyline, heart-pounding action and picturesque world of Albion that fans have come to know and love about the “Fable” franchise. From the new first-person perspective of Gabriel, a young dweller who has lost his tribe, you will come to the aid of the ailing and mysterious Theresa, who thrusts you into an action-packed adventure full of dangerous enemies, hair-raising chases and humorous characters. As you traverse through dangerous lands with your horse by your side, you will learn to master magic as a deadly weapon, defend yourself in combat and solve puzzles on your journey to becoming a hero.
“Fable: The Journey” is inspired by the action-packed and critically acclaimed “Fable” franchise that has captivated audiences worldwide since 2004 and sold more than 10 million copies.
About Fable: Heroes
“Fable Heroes” is an action-packed, hack-and-slash adventure built for Xbox LIVE Arcade. It delivers a fresh spin on the “Fable” franchise with a unique art style and gameplay that takes playful competition to the next level, with four-player multiplayer time trials and leaderboards on Xbox LIVE.* Whether on the couch or using Xbox LIVE co-op, players work together to defeat enemies while also competing with one another to collect gold coins and level up.
About Lionhead Studios:
Lionhead Studios is based in Guildford, Great Britain and was founded in 1997. The company has released seven games since then, Black & White, Fable, Black & White2, The Movies, Fable the Lost Chapters, Fable II and Fable III. Cumulative worldwide sales are over the 12 million units sold. In April 2006 the company was acquired by Microsoft Corp.
About the Random House Publishing Group
The flagship imprint of Random House, Inc., the Random House Publishing Group had its origins in 1925 when Bennett Cerf and Donald Klopfer, two New Yorkers in their mid-twenties, acquired a line of classics and contemporary American works called The Modern Library from publisher Horace Liveright. The company assumed the name Random House two years later, in 1927, when Cerf and Klopfer decided to publish a few books on the side, “at random.” Their artist friend Rockwell Kent drew his now celebrated logo of a random house, which made its debut in February l927. Among the first titles of the new imprint were limited editions illustrated by Kent of Voltaire’s Candide and Melville’s Moby Dick.
Del Rey Books (http://www.delreybooks.com) was founded in 1977 as an imprint of Ballantine Books, a division of the Random House Publishing Group, under the guidance of the renowned Judy-Lynn del Rey and her husband, Lester del Rey. Del Rey publishes the best of modern fantasy, science fiction, and alternate history.
Random House Worlds, part of the Random House Publishing Group, is responsible for the creation of original multi-platform intellectual properties (IP), developed and marketed within strategic corporate partnerships. The group also works with authors and partners on story creation, world-building and launch strategies for existing IP. Using its vast experience in bestselling storytelling and, in particular, the Del Rey imprint’s extensive expertise in such genres as science fiction, fantasy, alternate history, and horror, Random House Worlds is in a unique position to help create complex storylines set in original worlds with fully imagined characters, world histories and geographies—all prepared for multi-platform implementation.
About Prima Games:
Prima Games is the world’s leading publisher of strategy content for console and PC video games. Offering the highest quality print strategy and collector’s edition guides, Prima Games is also a leader in digital content including streaming video, interactive maps, web-based guides and strategy apps. Founded in 1990 and acquired by Random House in 2001, Prima Games has dominated the guide category for more than 20 years. For more information and to join the Prima community, visit www.primagames.com.
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